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‎ZBrush Professional Tips and Techniques on Apple Books

Reveals numerous little-known tips and tricks that exist within ZBrush, but often go unexploited Shares an abundance of helpful techniques and insights that the author has acquired from years of helping professional artists in various industries Offers dozens of version-neutral solutions and shortcuts in areas such as sculpting, texturing, posing, rendering, and more Features "Artist Spotlights" from several ZBrush experts, offering their how-to's for using the feature-rich software in today's studios Improve your productivity and quality of work with this helpful, easy-to-understand resource.

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Downloads Corrected file: Hoody. ZTL The file Hoody. Subjects A limited number of items are shown. Click to view More ZBrush. Computer graphics. Three-dimensional display systems. Content Types A limited number of items are shown.

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  • Click to view More Electronic books. Indianapolis, Ind. This book will not teach you specific tutorials or detailed workflows beyond artist commentary. Great for anyone looking for advanced ZBrush ideas but not a good choice for absolute beginners.

    Write Your Own Review

    Practice always makes perfect. But studying other works can help you learn what you need to practice and gives you a level of quality to aim for.

    ZBrush Character Sculpting: Volume 1 is perfect for intermediate or advanced ZBrush users who want to master the art of sculpting. This is not a reference guide for beginners and if you have no prior experience you will not be able to follow along.


    This book forces you to analyze your workflow and offers some helpful tips to improve the sculpting process. Each chapter covers a different technique and you can easily skip around to different chapters. The index is easy to reference and overall this is one hell of a ZBrush book.


    Most entertainment studios rely on ZBrush for character creation and modeling. These assets can be moved into Maya and other programs for animation, but character design is still a vital process. He also introduces a workflow for moving between Maya and ZBrush, something that every modeler should learn eventually. This book specifically targets concept artists who need to create creature assets for games and movies.

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    • Anyone serious about ZBrush for concept art should have a copy of this book on their bookshelf. Anatomy for 3D Artists should be high on your purchase list. The author starts with very basic 2D diagrams and quickly moves into 3D sculptures to help you understand the entire human anatomy.

      ZBrush Professional Tips and Techniques

      Granted this book cannot replace a detailed anatomy guide like the Goldfinger book. However it can get you on the right track thinking like a sculptor and looking at anatomy from a sculptural point of view. Regardless of why you want to use ZBrush I would highly recommend grabbing a copy of this book.